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Riverleap, an iPhone and iPod game Riverleap (screenshots): a fast-action platformer where your speed accelerates time. You burst as a mutant minnow from an irradiated egg into a lush, treacherous 3D river world. Bob, weave & leap incredible heights over bears, hilly boys, gar, and harpies of a mutant South. The procedurally generated world is configured differently each game to give you hours of fun! Near-instant load times make quick, exciting game sessions. Built with the Unity engine. |
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Augmented Reality Mobile Games Augmented reality mobile games funded by Cartoon Network and Motorola that extends the Fusion Fall universe, a MMOG for 8-14 year olds. In the Augmented Environments Lab at Georgia Tech we are research and developing a range of AR iPhone games: puzzles, platformers, shooters, and outdoor games. To build on the strengths of mobile AR these applications encourage at least four modes of device manipulation: aiming, scanning, inspecting and observing. |
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chARm chARm for iPhone: Want to feel needed... really needed? But also want to turn that feeling off at the touch of a button? Try chARm, a free iPhone app for kids about a wearable VR puppy. Pet puppy to wake him up and love you! Pet him again to make him sleep and stop eating your arm! App has not been approved by Apple. |
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Avant-garde Videogames: Playing with Technoculture Based on my PhD dissertation started in 2006 entitled, Play Beyond Flow: A Theory of Avant-garde Videogames. Videogame artists, tinkerers, activists, and players in the 21st century are continuing, yet redefining, the avant-garde project of the art and literary movements of the 20th century. Videogames are diverging as a social, cultural, and digital medium. They are used as political instruments, artistic experiments, social catalysts, and personal means of expression. A wide spectrum of game works and events such as alternate reality games, gallery installations, griefing, arcade sculptures, and so on, can be better understood when compared and contrasted to Dada and Russian Formalism during WWI, abstract expressionism and Brechtian theater before and after WWII, Fluxus and the Situationists in the post-war era. Historical Modern painters played with perspectival space rather than only in it, similar to contemporary videogame artists who play with flow rather than only advancing flow as the popular ideal. Videogames occupy a unique cultural position: tremendously popular kitsch, a product of advanced digital technology, and at the same time a playful, reflexive reconfiguration of that technology. It is the audacity of imagining certain videogames as avant-garde (from the perspective of mainstream consumers and art academics alike) that makes them a good candidate for a critical experiment such as this. |
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Mashboard
Games
The term "affordance" was popularized by Donald A. Norman |
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BragFish: A Party Cellphone Game A multiplayer augmented reality action game. Players use mobile devices to cruise virtual boats around a (physical tabletop) game board and catch virtual fish. The game explores new concepts in physical and social interaction and co-location. Game design document. To be published in ACM Computers in Entertainment magazine (was ACE 2008 paper): "BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games" |
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DART: The Augmented Reality Puppy |
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Kotodama:
The Power of Words FAQ's, GDC 2005, website, gallery
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| Intellectual Property Theft Simulator A videogame parody about the legal confusion surrounding the creation of remix works. The player adds sound loops and dancing imagery over Michael Jackson’s Thriller video. Continuous feedback indicates what laws are being broken and the degree of the violation (trademark, copyright, or right of publicity). The aim is to stimulate interest regarding the chilling effects artists face when creating composite works due to ambiguous copyright laws. Fun Fact: In 2009 my old web host Bluehost said this game breached their Terms of Service and they closed my account. No Bluehost this game does not facilitate intellectual property theft. Play online (load takes a minute) |
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7D Asteroids - prototype A 3D adaption of Atari's classic Asteroids game. Gamespace is recursive like the original game (exiting from the top means entering from the bottom). There is a central quadrant of space that is repeated on each of its six sides. This means the player's ship is visually duplicated in every direction he looks. Download prototype - play instructions - plays in Firefox or IE but you need to install 3DVIA player
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Atomic Platformer - prototype Download prototype - game instructions - plays in Firefox or IE but you need to install 3DVIA player
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Videogame Poems
Created with Processing.
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Vengeance |
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Bu Rai An |
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Saturday Night Shenanigans
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Eyes
of the Emperor
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Moon
Checkers Moon Checkers is a two player spherical board game. Each player begins with seven pieces clustered on either pole of the sphere. One piece is indestructible and is used to leverage a shifting forward position of attack or defense. The most challenging aspect of gameplay is to think in terms of spherical space because there is no edge of the game board to visually "lean" against. |