Construction of the Moving Image: Animation Concentration School of Literature Communication and Culture, Georgia Institute of Technology
Created the syllabus for this studio course which combines theories of animation, video and film with practice in these fields. Class material consists of lectures, workshops, readings, projects, and in-class critiques of their such projects. Students learn the affordances, aesthetics and techniques of how to create moving images that are hand drawn, generated computationally in 2D or 3D, and that are layered motion graphics. Software used: Maya, Photoshop, Processing and After Effects.
Introduction to Media Studies School of Literature Communication and Culture, Georgia Institute of Technology
Created the syllabus in this lecture course in which students develop skills to engage contemporary and historical media through various critical lenses including production practices, support technologies, relationships with culture and politics. Students read canonical texts from the field and employ them in their own analysis of media artifacts in essay form, in-class discussions, and oral reports. The goal for students is to gain agency over our contemporary mediascape, and be able to think about, debate and critique media artifacts and events with a versatile and rich theoretical toolset.
Principles
of Visual Design School of Literature Communication and Culture, Georgia Institute
of Technology
Created the syllabus in this studio course in which students develop skills
to conceptualize and design media with clarity of vision and desired effect. Through readings, lectures and
in-class discussions students will learn how to be critical of their
own work, the work of others and how to analyze interactive and static imagery from various
historical and theoretical perspectives.
InTEL: Interactive Toolkit for Engineering Learning
School of Literature Communication and Culture, Georgia Institute of Technology
Experience designer and artist for this project headed by Janet Murray funded by the NSF. The aim of the project is to foster interest in the subject of Statics by women and under-represented minorities. InTEL is a computer-based manipulatible environment that supports teaching and learning in Statics by mapping images from relevant and engaging real-world environments to abstract diagrams for 2D and 3D equilibrium problems.
Building Virtual Worlds Entertainment Technology Center, Carnegie Mellon University
Assistant teacher for a graduate studio course taught by Randy Pausch for one year. Students worked in interdisciplinary teams of four and every two weeks produced an interactive virtual world using a head-mounted display and makeshift input devices. I guided students in the conceptualization, design and creation of their projects.
Korea Game Academy Entertainment Technology Center, Carnegie Mellon University
Co-instructor of a cross-cultural exchange program involving Korean game industry professionals (designers and artists of Lineage, etc.). I guided participants in the creation of interactive virtual worlds using head-mounted displays, and experimental interfaces. This academy is a professional "boot camp" based on Building Virtual Worlds (see above entry).
Full-Immersion
English The International School, Beth's School
Traveling in Asia for three years I taught English in Taiwan for funding midway through. In the afternoon and evening I taught advanced conversation and business discourse to adult professionals. Every morning I taught, well actually performed, for 2-4 year-olds. Improvising classes using a
supply of props and toys, I often invented games
to involve the students with the material even more. These great teaching experiences were formative to my philosophy and approach which has been developed further at Carnegie Mellon and Georgia Tech.