|
| Videogames | Animation & Design |
Statement of Teaching Philosophy |
|
Game Mod Workshop I devised the syllabus in this studio course in which students develop skills in game design and production. Students form into mini game studios that build a game mod which must provide one awesome minute of gameplay. The entire development process is covered from brainstorming and prototyping to playtesting and polish. (image to left is from the student team: Air Five Games) class website: www.gamemodworkshop.com |
|
![]() |
Principles
of Visual Design I devised the syllabus in this studio course in which students develop skills to conceptualize and design media with clarity of vision and desired effect. Through readings, lectures and in-class discussions students will learn how to be critical of their own work, the work of others and how to analyze interactive and static imagery from various historical and theoretical perspectives. class website ------- gallery of student work |
![]() |
Construction of the Moving Image: Animation Concentration I devised the syllabus for this studio course which combines theories of animation, video and film with practice in these fields. Class material consists of lectures, workshops, readings, projects, and in-class critiques of their such projects. Students learn the affordances, aesthetics and techniques of how to create moving images that are hand drawn, generated computationally in 2D or 3D, and that are layered motion graphics. Software used: Maya, Photoshop, Processing and After Effects. class website ------- gallery of student work |
![]() |
Introduction to Media Studies I devised the syllabus in this lecture course in which students develop skills to engage contemporary and historical media through various critical lenses including production practices, support technologies, relationships with culture and politics. Students read canonical texts from the field and employ them in their own analysis of media artifacts in essay form, in-class discussions, and oral reports. The goal for students is to gain agency over our contemporary mediascape, and be able to think about, debate and critique media artifacts and events with a versatile and rich theoretical toolset. |
|
Building Virtual Worlds Videos of student work: |
|
![]() |
InTEL: Interactive Toolkit for Engineering Learning |
|
|
Korea Game Academy
|
|
Full-Immersion
English |