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| Videogames | Animation & Design |
Statement of Research |
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Dogworld in Wormhole - shooter prototype
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Stupid Fun - exploring some low-hanging augmented reality fruit Early progress of a toy that's intuitive & juicy. Twist, squash & dance a little house via a smart phone! Inspired by old-time anthropomorphic animation. Here's my Stupid Fun Presentation stuff and here's a statement about the project. |
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Augmented Reality 3D Modeler & Painter - a crude prototype |
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Augmented Reality Playing Cards
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Augmented Reality iPhone Games AR mobile games and toys funded by Cartoon Network and Motorola extending the Fusion Fall universe, a MMOG for 8-14 year olds. In the Augmented Environments Lab at Georgia Tech we research and develop a variety of AR iPhone games: puzzles, platformers, shooters, and outdoor games. |
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chARm chARm for iPhone: Want to feel needed... really needed? But also want to turn that feeling off at the touch of a button? Try chARm, a free iPhone app for kids about a wearable VR puppy. Pet puppy to wake him up and love you! Pet him again to make him sleep and stop eating your arm! App has not been approved by Apple. |
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BragFish: A Party (Mobile Phone) Game A multiplayer augmented reality action game. Players use mobile devices to cruise virtual boats around a (physical tabletop) game board and catch virtual fish. The game explores new concepts in physical and social interaction and co-location. Game design document. To be published in ACM Computers in Entertainment magazine (was ACE 2008 paper): "BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games" |
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DART: The Augmented Reality Puppy |