Gallery of Students' Work from Construction of the Moving Image (Spring 09)
Students had no previous experience with animation and little experience in creating visual media.
Walk Cycles If you can animate a walk cycle you can animate anything. Animate a walk cycle that clearly expresses an emotion. We are all capable of identifying what appears "natural" in human movement but to create walks that appear so requires a critical eye. Use the source material and techniques covered in class.
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Narratives Convey a short story with a beginning, middle and end (using Aristotle's Poetics to structure the narrative). Creatively reinterpret and animate inanimate objects so they play a pivotal role. Plan out your story using the storyboard techniques covered in class.
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Weight and Timing Animate a bowling ball and water balloon falling and bouncing to investigate the qualities of weight and timing. Remember to apply class topics like squash and stretch and arcs. It is vital to refer to the real-world source videos provided.
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Cause and Effect Animate an object affecting another object. Add another goal for this project, either tell a micronarrative or push the domino effect and have unexpected results happen. Use this project to become comfortable in Maya. Refer to the video tutorials provided before you begin and if you get stuck.
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Emotional Change Animate one of the character models provided so that it strongly changes from one emotional or mental state to another. Focus on layering gross and fine movements that are complementary and contradictory to achieve complex expressions. Use the class concept of "body centers" to establish leads of movement.
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Experimental Animation Convey a story using alternate methods for constructing moving images. For inspiration refer to the artists covered in class ranging from Stan Vanderbeek, Zbigniew Rybczyński, and Tim and Eric. Perhaps you will want to creatively break and "misuse" 3D as in the "Polygonal Family" viewed in class.
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