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InTEL: Interactive Toolkit for Engineering Learning The Purse Problem (prototype mock up) 1. Toolkit problems are first introduced with simple "real world image":
2. The real world image is broken down into its basic underlying forms, in this case bones and muscles:
3. An even more abstracted structure becomes the basic framework and the exact problem is given:
4. The student selects which base component they will use to begin solving the problem:
5. The student adds forces to that base component. In this case adding a force to the woman's hand:
6. The student adds all the major forces operating on the base component, building a Free Body Diagram:
7. Students check to see if they are correct, if the added forces create an equilibrium. In this case, they don't:
8. Once the Free Body Diagram is correct, the student can build equations (which is the final step):
9. (Extra Note) Hovering the mouse over any interface element will cause an explanatory dialog box pop up:
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