| |
Class #1 |
Class #2 |
Class #3 |
| Week_1 |
Introduction
to Class
Assignment
#1 'GOOD' AND 'BAD' DESIGNS (Not Graded)
due Class #3
Bring in an example of a design that you consider 'good' and one you
consider 'bad'. Since our concept of 'good' varies considerably according
to taste, mood, age, etc., this is an exercise in search of common attributes
of good design. The designs you choose may be a still frame of a film,
a front page of a website, a CD cover, a flyer, a logo, etc. We will
go over these in class and each student will briefly discuss (around
a minute) why they consider their designs 'good' and 'bad'.
Assignment
#2 IMAGE ARCHIVE due Last Week of Class
Build an archive of digital images that strike you in some way as interesting,
repulsive, inspiring, etc. as you conduct online research or take reference
photographs. By the end of the semester you should have a very robust
and rich archive. It should be organized in a folder structure that
is easy for you to quickly access images when needed. Folders such as
film stills, TV stills, nature, food ads, fashion, music-related, propaganda,
cheesy, technological, etc are some obvious ones. This section can include
a list of links to pertinent websites if you wish.
Reading
Introduction and Real-World Compositions
Krause: 8-37 due Class #2
Reading
Connotation of Visual Forms (Living the Line)
McCloud: 118-137 due Class #2 |
Introduction
to Basic Visual Design Principles
Defining:
Design
Art
Visual Gestalt
Composition
---Introduction to Elements
Assignment
#3 96 COMPOSITION THUMBNAILS due Class
#5
Create 96 black and white compositions roughly
measuring Phi (1 x 1.6 inches). You will be graded in how consistently
you can create various and interesting compositions.
The compositions will be abstract representations
of topics. 64 of these should be digital compositions. These
will include 8 categories with 8 examples of each: weak, strong, slow,
fast, synthetic, natural, family, and software.
Use the Photoshop template provided. The remaining 36 may be sketched,
inked out, cut out, etc, whichever materials you prefer, but
should not be digital. There are 4 categories: chaos, order, war, and
peace. There should be 8 examples of each totaling 32. Try to minimize
the use of grayscale and keep the values true black and true white in
all of the compositions.
Assignment #4 IDEA BOOK due Last Week of
Class
Obtain a sketchbook at least 8.5 x 11 inches,
tape and your choice of drawing materials, ink or paint -whichever you
like. As the complement to the Image Archive
the Idea Book is where you experiment, doodle,
sketch, collage and test out ideas. Its highest value is that
it records ideas that you can't or wont use immediately but that might
be applicable to a design challenge down the road. |
Briefly
Critique 'Good' and 'Bad' Designs
Introduction
to Photoshop
Reading
Typography
Krause: 230-267 due Class #4
Reading
Type and Image (Show and Tell)
McCloud: 138-161 due Class #4 |
| |
Class
#4 |
Class
#5 |
Class
#6 |
| Week_2 |
"Serving
the Narrative"
Introduction to Typography
---Brief History
---Anatomy of Type
---Fonts
---Legibility
------Interplay of color
Relating to Text
Spatially
---Connotations of different fonts
---Kerning
---Leading
|
Critique
96 COMPOSITION THUMBNAILS
Introduction to Illustrator
Reading
Shape Workshop and Icons
Krause: 124-169 due Class #6
Reading
Introduction and Icons
Scott McCloud's Understanding Comics:
1-59 due Class #6 |
Illustrator
Workshop
Assignment
#5 LOGO due Class #8
Create a digital black and white logo. It can
represent a business, organization, website or you personally. Make
sure its at least 150 dpi. 50
diverse and interesting thumbnail sketches you created in the process
are due along with the final logo. Although you may create and present
a color version for the critique you must also present a black and white
version from which your grade will be determined.
Reading
Creative Process
Krause: 322-341 due Class #7 |
| |
|
Class
#7 |
Class
#8 |
| Week_3 |
Holiday - No
Class |
Discuss the
Reading
Workday |
Critique
LOGOS
Reading
Color
Krause: 206-329 due Class #9
Reading
Color (A Word About Color)
McCloud: 185-192 due Class #9 |
| |
Class #9 |
Class #10 |
Class #11 |
| Week_4 |
Critique
LOGOS
Assignment
#6 PINBALL GAME due Class #13
Design a pinball game using the top, or isometric
view. The composition should neatly fit within 8.5 by 11 inches. Your
color palette is your choice of split complements (if you forget check
the Krause book for an explanation) and any of their shades or tints
(mixing white or black into them). You can also mix them with each other.
You can use Photoshop or Illustrator. |
Color
Theory
Color Palettes
Color and Light
--- Impressionism
Digital Concerns
---CMYK
---RBG
---Monitor vs. Printing
Synesthesia
---Kiki and Booba
---Wassily Kandinsky |
Workday
Reading
Psychological Closure (Blood in the Gutter)
McCloud: 60-93 due Class #12
Reading
The Consciousness of Consciousness
Jaynes: 21-47 due Class #12
---Bring to class on Monday at least several ideas on how the concepts
Jaynes presents apply to how we perceive and react to visual designs.
Things to consider: advertising, film, MTV, animation etc. The McCloud
reading, Blood in the Gutter, will provide some solid examples and leads
you could possibly build on. |
| |
Class #12 |
Class #13 |
Class #14 |
| Week_5 |
Discuss the Reading
Workday |
Critique
PINBALL GAME
Reading
Elements and Images
Krause: 170-201 due Class #14 |
Critique
PINBALL GAME
Assignment
#7
PROPAGANDA
OR ADVERTISING POSTER Part
II due Class #16
Design the final version in a composition measuring
8.5 by 11 inches using any material you wish, colored
pencil, Photoshop, Illustrator, acrylic paint, etc. Digital versions
should be at least 150 dpi.
Reading
Concept
Krause: 276-321 due Class #15
Reading
Sequential Art
McCloud: 193-215 due Class #15 |
| |
Class #15 |
Class #16 |
Class #17 |
| Week_6 |
Discuss Reading
Art of the Image
---Propaganda Posters
---Advertising Posters
Design
Photography
Film
Film Semiotics
---Frame
---Subject
Point of View
Staging
--- Frame as Camera View
Lighting
in Film
---Chiaroscuro
---Sin City
---Citizen Kane |
Workday
BRING
IN YOUR RESUME FOR A CRITIQUE (not
graded) due Class #20
Print
them out and get a digital version ready as well. Don't miss this opportunity
for a critique of one of your most important designs.
You can also bring in anything else that represents
you professionally, business
cards, stationary, etc. |
Resume
Day!!! (ungraded)
Reading
Practices of Looking
Chapter
1
Sturken: 10-42 due Class #18 |
| |
Class
#18 |
Class
#19 |
Class
#20 |
| Week_7 |
Discuss the Reading
Critique
PROPAGANDA
OR ADVERTISING POSTER
|
Critique
PROPAGANDA
OR ADVERTISING POSTER
|
Working with
Non-Digital Materials
Caricature Artists
---Arcimboldo
---Piven
---Scarfe
---Dada
---Cubism
Logistics
---Assemblages
---Armatures
---Adhesives
---Materials
Paint
---Watercolor
---Gouache
---Acrylic
---Oil
---Techniques
---Materials
Modernism
---Futurists
---Cubists
Post Modernism
---Dada
Assignment
#8 CARICATURE ASSEMBLAGE due Class #22
Design
and construct an Assembled Caricature of a Celebrity. You
must integrate at least one found object and you must create at least
one element yourself, for example painting a stroke on the found object.
Your caricature should measure larger than 8 inches by 8 inches and
smaller than 2 feet by 2 feet. Take an evenly lit digital picture of
the finished caricature, that is what you'll e-mail to me after the
critique. But you must bring into
class the physical finished caricature for critique.
Gather several images of your famous person, print them out and have
them ready at the critique as well.
Reading
Viewers Make Meaning
Sturken: 45-70 due Class #23 |
| |
Class
#21 |
Class
#22 |
Class
#23 |
| Week_8 |
Critique
PROPAGANDA
OR ADVERTISING POSTER |
Critique
CARICATURE ASSEMBLAGE |
Critique
CARICATURE ASSEMBLAGE |
| |
|
Class
#24 |
Class
#25 |
| Week_9 |
Holiday - No Class |
Grid Layout
|
Grid Layout
(cont'd)
Discuss the Reading
Assignment
#9 WEBSITE due Class #33
The nature of the website is your choice, be it
personal, business, political, etc. You will be graded on how the visual
design facilitates interest and functionality. You must clearly state
what your goals are for the website in the mid-project critique including
who your target audience is and how you intend for them to interpret
your design and content.
Reading
Sequentiality (Time Frames)
McCloud: 94-117 due Class #28
Reading
Spectatorship, Power and Knowledge
Sturken: 72-106 due Class #28 |
| |
Class
#26 |
Class
#27 |
Class
#28 |
| Week_10 |
Intro
to Dreamweaver
|
Dreamweaver
Workshop and Workday
|
Discuss the
Reading
Website Analysis
Designing for Interactivity
---Dynamic vs. Static
Design
Intro Pages
Navigation
---Expectations
Buttons
Links
Menu Bars
Consistency
Critique Professional HTML
and Flash Sites
---Don't Click
Interactive Preproduction
Flowcharts
Reading
Reproduction and Visual Technologies
Sturken: 109-149 due Class #29
Reading
The Art of Innovation (chapter 4) Lessons
in Creativity from IDEO due Class #29 |
| |
Class
#29 |
Class
#30 |
Class
#31 |
| Week_11 |
Discuss the
Reading
Workday |
Mid Project
Critique of WEBSITE
(In
this critique we're simply looking at the design and content of your
website, so it doesn't have to be completely functional yet.)
|
Mid Project
Critique of WEBSITE
(In
this critique we're simply looking at the design and content of your
website, so it doesn't have to be completely functional yet.)
Reading
Craft and Vision (The Six Steps)
McCloud: 162-184 due Class #32 |
| |
Class
#32 |
Class
#33 |
Class
#34 |
| Week_12 |
Discuss the Reading
Workday |
Critique WEBSITE |
Critique WEBSITE
Reading
The Mass Media and the Public Sphere
Sturken: 151-186 due Class #36 |
| |
Class
#35 |
Class
#36 |
Class
#37 |
| Week_13 |
Discuss
the Reading
Converging Design as Function
---Visual Thesaurus
Design as an Obstruction
to Function
---Challenger Disaster
Visual Explanations
---Tufte
Mosaics of Information
---News Channels
---News Websites
---Web Navigation
---Videogames
------Armored Core
Illustration Design
---Scientific
---Spiritual
Assignment
#10 FREESTYLE PROJECT. Part
I due Class #38
The nature of this final design
assignment is entirely up to you, but you must use interactivity. You
will pitch your idea to the class next week. You must prepare sketches,
concept art, source art, source information, flowcharts and your choice
of color palette. Subject to approval you will develop your pitch into
a finished product due at the end of the semester. Group projects are
acceptable, but are subject to approval. Remember that the quality and
quantity of work expected of a project increases exponentially with
each additional student involved -thus it is advisable to group two
opposing talents together, such as a more artistic or
literary student with a hardcore programmer. |
Emotional
Heart of Art Direction
---Chris Klug
Editing
---Kuleshov Effect in Film
---Eisenstein
---Kuleshov Effect
in Interactivity
Fight Scenes of the Past,
Present and Future
---The Good, the Bad and the Ugly
---The Bourne Identity
History of Memory
---Memory 'Hooks'
---Pleasure and pain
---Memes
---L. Ron Hubbard
---Spatial Memory
Reading
Consumer Culture and the Manufacturing of Desire
Sturken: 189-235 due Class #38 |
Workday and
Discussion of Projects |
| |
Class
#38 |
Class
#39 |
Class
#40 |
| Week_14 |
Pitch and Critique
of FREESTYLE PROJECT PITCHES
Assignment
#10 Implement Your Pitched Project Subject to
Approval. Part
II due Class #44
Make changes to your plan as required
by the instructor and complete your project. A second round of pitches
next week may be necessary for some projects.
Workday
Reading
Balance and Motion
Loomings: 107-124 due Class #40
Reading
The Simpson's Way
Brad Bird: 1-4 due Class #40 |
Pitch and
Critique of FREESTYLE PROJECT PITCHES |
Discuss the
Reading
Animation Basics
Brief History of Animation
---John Lasseter Applies 2D Principles to 3D!
Pixelation
---Secret Adventures of Tom Thumb
12 Animation Principles
--- Personality
Example Animation Critique
Videogame vs. Film Animation
Reading
Postmodernism and Popular Culture
Sturken: 237-277 due Class #40 |
| |
Class
#41 |
Class
#42 |
Class
#43 |
| Week_15 |
Discuss the
Reading
Intro to 3D Modeling, Texturing,
Lighting and Rendering
Demo Reels |
Workday |
Workday
Reading
Scientific Looking, Looking at Science
Sturken: 279-313 due Class #43 |
| |
Class
#44 |
Class
#45 |
Class
#46 |
| Week_16 |
Critique
FREESTYLE PROJECTS |
Critique FREESTYLE
PROJECTS
Turn in IMAGE
ARCHIVE
Turn in IDEA
BOOK |
Critique FREESTYLE
PROJECTS |